Abstract
Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour journey on Inchcolm I drew on both theatre and game design methods and brought the world of Dear Esther (The Chinese Room, 2012) to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance, the world of the game and Inchcolm, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
| Original language | English |
|---|---|
| Publication status | Published - 3 Feb 2017 |
| Event | Game Think 2.0 - Bute Hall, University of Glasgow, Glasgow, United Kingdom Duration: 3 Feb 2017 → 3 Feb 2017 http://videogames.arts.gla.ac.uk/events/game-think-2-0/ |
Conference
| Conference | Game Think 2.0 |
|---|---|
| Abbreviated title | #GameThink |
| Country/Territory | United Kingdom |
| City | Glasgow |
| Period | 3/02/17 → 3/02/17 |
| Other | Building on the original event in 2015, Game Think 2.0 is a half day mini-conference that will provide students, researchers, and games industry practitioners with an opportunity to share their current video game-related research and development interests in a fun, informal way. |
| Internet address |
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Inchcolm project
Bozdog, M. & Galloway, D. (Designer), 16 Oct 2016Research output: Non-textual form › Performance
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