Facilitating interdisciplinary learning and innovation in games art education

Lynn Parker, Robin J. S. Sloan, Santiago Martinez

Research output: Book/ReportOther report

Abstract

In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.
Original languageEnglish
PublisherUniversity of Brighton
StatePublished - Jul 2012

Fingerprint

playing
art
project
learning
innovation
computer
student
research
interdisciplinary curriculum
art education
thinking
curriculum
case study
science
program
problem

Cite this

Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago / Facilitating interdisciplinary learning and innovation in games art education.

University of Brighton, 2012.

Research output: Book/ReportOther report

@book{849ece695aaa48bbb4f635f1f7a77d10,
title = "Facilitating interdisciplinary learning and innovation in games art education",
abstract = "In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.",
author = "Lynn Parker and Sloan, {Robin J. S.} and Santiago Martinez",
year = "2012",
month = "7",
publisher = "University of Brighton",

}

Facilitating interdisciplinary learning and innovation in games art education. / Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago.

University of Brighton, 2012.

Research output: Book/ReportOther report

TY - BOOK

T1 - Facilitating interdisciplinary learning and innovation in games art education

AU - Parker,Lynn

AU - Sloan,Robin J. S.

AU - Martinez,Santiago

PY - 2012/7

Y1 - 2012/7

N2 - In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.

AB - In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.

M3 - Other report

BT - Facilitating interdisciplinary learning and innovation in games art education

PB - University of Brighton

ER -