Abstract
In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.
| Original language | English |
|---|---|
| Publisher | University of Brighton |
| Publication status | Published - Jul 2012 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Game art
- Game design
- Curriculum design
- Pedagogy
Fingerprint
Dive into the research topics of 'Facilitating interdisciplinary learning and innovation in games art education'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver