Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and describes specific visual and ludological tropes of race and nationality, and the techniques by which the game engineers the complicity of the player in the problematics it represents. Some of these are coherent with themes and structures developed in earlier (single-player) iterations of the Final Fantasy franchise; others are original to the multiplayer title. This treatment of the game-as-text is offered as an exercise in critical close-play, and as an example of a necessarily hybrid approach to the study of game genres.
Original languageEnglish
Title of host publicationDiGRA '05
Subtitle of host publicationproceedings of the 2005 DiGRA international conference: changing views: worlds in play
EditorsSuzanne de Castell, Jennifer Jenson
Number of pages7
Publication statusPublished - 2005
EventDiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference - Vancouver, Canada
Duration: 16 Jun 200520 Jun 2005
Conference number: 2

Publication series

ISSN (Print)2342-9666


ConferenceDiGRA 2005


Dive into the research topics of 'Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations'. Together they form a unique fingerprint.

Cite this