Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and describes specific visual and ludological tropes of race and nationality, and the techniques by which the game engineers the complicity of the player in the problematics it represents. Some of these are coherent with themes and structures developed in earlier (single-player) iterations of the Final Fantasy franchise; others are original to the multiplayer title. This treatment of the game-as-text is offered as an exercise in critical close-play, and as an example of a necessarily hybrid approach to the study of game genres.
|Title of host publication||DiGRA '05|
|Subtitle of host publication||proceedings of the 2005 DiGRA international conference: changing views: worlds in play|
|Editors||Suzanne de Castell, Jennifer Jenson|
|Number of pages||7|
|Publication status||Published - 2005|
|Event||DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference - Vancouver, Canada|
Duration: 16 Jun 2005 → 20 Jun 2005
Conference number: 2
|Period||16/06/05 → 20/06/05|
Huber, W. (2005). Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations. In S. de Castell, & J. Jenson (Eds.), DiGRA '05: proceedings of the 2005 DiGRA international conference: changing views: worlds in play DIGRA.