Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations

William Huber

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and describes specific visual and ludological tropes of race and nationality, and the techniques by which the game engineers the complicity of the player in the problematics it represents. Some of these are coherent with themes and structures developed in earlier (single-player) iterations of the Final Fantasy franchise; others are original to the multiplayer title. This treatment of the game-as-text is offered as an exercise in critical close-play, and as an example of a necessarily hybrid approach to the study of game genres.
    Original languageEnglish
    Title of host publicationDiGRA '05
    Subtitle of host publicationproceedings of the 2005 DiGRA international conference: changing views: worlds in play
    EditorsSuzanne de Castell, Jennifer Jenson
    PublisherDiGRA
    Number of pages7
    Publication statusPublished - 2005
    EventDiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference - Vancouver, Canada
    Duration: 16 Jun 200520 Jun 2005
    Conference number: 2

    Publication series

    Name
    PublisherDiGRA
    Volume3
    ISSN (Print)2342-9666

    Conference

    ConferenceDiGRA 2005
    Country/TerritoryCanada
    CityVancouver
    Period16/06/0520/06/05

    Keywords

    • Fantasy
    • Genre
    • Ideology
    • Japan
    • MMORPG

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