Abstract
We set out to explore how informal education – specifically digital youth work - can help to bridge the digital divide, enabling young people to respond positively to the growing disparities in our society. Two groups of young people took part in creating digital games. Our project shows that a youth work setting creates a positive environment where young people can develop their digital literacy and interests in a non-threatening context where they can see and value the relevance to their lives. At the start we said: “This is the one if you are interested in digital skills including game development - whether you are creative, like coding, are curious about new things or like projects with other people.
Original language | English |
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Type | Case study |
Media of output | Online |
Publisher | YouthLink Scotland |
Number of pages | 47 |
Publication status | Published - 1 Feb 2025 |
Keywords
- Digital youth work
- Applied games
- Youth-led game development
- Digital inclusion
- Widening access
- Practice-based research
- Game development
- Collaboration