Game design for youth work

Hilary Phillips (Contributor), Gill Gracie (Contributor), Amy Calder, Andrew Reid (Contributor), Azeem Adeyemi (Contributor), Nimat Jimoh-Umaru (Contributor), Lisa Keddie (Contributor), Joe Driver (Contributor), Matthew (Contributor)

Research output: Other contribution

Abstract

We set out to explore how informal education – specifically digital youth work - can help to bridge the digital divide, enabling young people to respond positively to the growing disparities in our society. Two groups of young people took part in creating digital games. Our project shows that a youth work setting creates a positive environment where young people can develop their digital literacy and interests in a non-threatening context where they can see and value the relevance to their lives. At the start we said: “This is the one if you are interested in digital skills including game development - whether you are creative, like coding, are curious about new things or like projects with other people.
Original languageEnglish
TypeCase study
Media of outputOnline
PublisherYouthLink Scotland
Number of pages47
Publication statusPublished - 1 Feb 2025

Keywords

  • Digital youth work
  • Applied games
  • Youth-led game development
  • Digital inclusion
  • Widening access
  • Practice-based research
  • Game development
  • Collaboration

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