Abstract
Human Computer Interaction (HCI) is increasing in relevance as it, in part, concerns the design of digital interfaces such as downloadable apps. Despite the importance of the subject area students frequently find the topic boring, dry and overly theoretical. In order to address this apparent lack of student interest, a gamified learning resource for a HCI module in the second year of University was created. A literature review into the HCI educational requirements was conducted and used to inform the design. A further analysis of the literature on dialogic feedback, simulations and gamification features was conducted and key features were matched to the educational requirements. The resultant gamified learning resource, dubbed the “work simulation”, was evaluated first by a two cohort comparison for module lecture attendance and exam attainment. The results of the first phase of the evaluation showed a statistically significant improvement in both attendance and attainment for the cohort experiencing the “work simulation”. A further evaluation was carried out by means of interviews with students, which suggested that dialogic feedback and the game narrative/fiction, in particular, were useful.
Original language | English |
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Title of host publication | Intelligent computing |
Subtitle of host publication | proceedings of the 2021 Computing conference |
Editors | Kohei Arai |
Place of Publication | Cham |
Publisher | Springer |
Pages | 697-717 |
Number of pages | 21 |
Volume | 1 |
ISBN (Electronic) | 9783030801199 |
ISBN (Print) | 9783030801182 |
DOIs | |
Publication status | Published - 13 Jul 2021 |
Event | Computing Conference 2021 - Virtual, London, United Kingdom Duration: 15 Jul 2021 → 16 Jul 2021 Conference number: 8th https://saiconference.com/Computing |
Publication series
Name | Lecture Notes in Networks and Systems (LNNS) |
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Publisher | Springer |
Volume | 283 |
ISSN (Print) | 2367-3370 |
ISSN (Electronic) | 2367-3389 |
Conference
Conference | Computing Conference 2021 |
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Country/Territory | United Kingdom |
City | London |
Period | 15/07/21 → 16/07/21 |
Internet address |
Keywords
- Educational technology
- Gamification
- Human computer interactions