Gamification techniques for raising cyber security awareness

Sam Scholefield, Lynsay Shepherd*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

85 Downloads (Pure)

Abstract

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know how to make their online interactions secure, which demonstrates an educational need in this area. Gamification has grown in popularity in recent years and has been used to teach people about a range of subjects. This paper presents an exploratory study investigating the use of gamification techniques to educate average users about password security, with the aim of raising overall security awareness. To explore the impact of such techniques, a role-playing quiz application (RPG) was developed for the Android platform to educate users about password security. Results gained from the work highlighted
that users enjoyed learning via the use of the password application, and felt they benefitted from the inclusion of gamification techniques. Future work seeks to expand the prototype into a full solution, covering a range of security awareness issues.
Original languageEnglish
Title of host publicationHCI for cybersecurity,privacy and trust
Subtitle of host publicationfirst international conference, HCI-CPT 2019, held as part of the 21st HCI International conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, proceedings
EditorsAbbas Moallem
Place of PublicationCham
PublisherSpringer
Pages191-201
Number of pages13
ISBN (Electronic)9783030223519
ISBN (Print)9783030237349, 9783030223502
DOIs
Publication statusPublished - 12 Jun 2019
EventHCI International 2019: 21st International Conference on Human-Computer Interaction - Walt Disney World Swan and Dolphin Resort, Orlando, United States
Duration: 26 Jul 201931 Jul 2019
http://2019.hci.international/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11594
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInformation Systems and Applications, incl. Internet/Web, and HCI book sub series (LNCS, volume 11594)
PublisherSpringer

Conference

ConferenceHCI International 2019
Abbreviated titleHCI International
CountryUnited States
CityOrlando
Period26/07/1931/07/19
Internet address

Fingerprint Dive into the research topics of 'Gamification techniques for raising cyber security awareness'. Together they form a unique fingerprint.

  • Cite this

    Scholefield, S., & Shepherd, L. (2019). Gamification techniques for raising cyber security awareness. In A. Moallem (Ed.), HCI for cybersecurity,privacy and trust: first international conference, HCI-CPT 2019, held as part of the 21st HCI International conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, proceedings (pp. 191-201). (Lecture Notes in Computer Science; Vol. 11594), (Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNCS, volume 11594)). Springer. https://doi.org/10.1007/978-3-030-22351-9_13