Gamification techniques for raising cyber security awareness

Sam Scholefield, Lynsay Shepherd

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know how to make their online interactions secure, which demonstrates an educational need in this area. Gamification has grown in popularity in recent years and has been used to teach people about a range of subjects. This paper presents an exploratory study investigating the use of gamification techniques to educate average users about password security, with the aim of raising overall security awareness. To explore the impact of such techniques, a role-playing quiz application (RPG) was developed for the Android platform to educate users about password security. Results gained from the work highlighted
that users enjoyed learning via the use of the password application, and felt they benefitted from the inclusion of gamification techniques. Future work seeks to expand the prototype into a full solution, covering a range of security awareness issues.
Original languageEnglish
Title of host publicationHCI for cybersecurity,privacy and trust
Subtitle of host publicationHCII 2019
EditorsAbbas Moallem
PublisherSpringer
Pages191-201
Number of pages13
ISBN (Print)9783030237349
DOIs
Publication statusPublished - 12 Jun 2019
EventHCI International 2019: 21st International Conference on Human-Computer Interaction - Walt Disney World Swan and Dolphin Resort, Orlando, United States
Duration: 26 Jul 201931 Jul 2019
http://2019.hci.international/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11594
ISSN (Print)0302-9743

Conference

ConferenceHCI International 2019
Abbreviated titleHCI International
CountryUnited States
CityOrlando
Period26/07/1931/07/19
Internet address

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Cite this

Scholefield, S., & Shepherd, L. (2019). Gamification techniques for raising cyber security awareness. In A. Moallem (Ed.), HCI for cybersecurity,privacy and trust: HCII 2019 (pp. 191-201). (Lecture Notes in Computer Science; Vol. 11594). Springer. https://doi.org/10.1007/978-3-030-22351-9_13
Scholefield, Sam ; Shepherd, Lynsay. / Gamification techniques for raising cyber security awareness. HCI for cybersecurity,privacy and trust: HCII 2019. editor / Abbas Moallem. Springer, 2019. pp. 191-201 (Lecture Notes in Computer Science).
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title = "Gamification techniques for raising cyber security awareness",
abstract = "Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know how to make their online interactions secure, which demonstrates an educational need in this area. Gamification has grown in popularity in recent years and has been used to teach people about a range of subjects. This paper presents an exploratory study investigating the use of gamification techniques to educate average users about password security, with the aim of raising overall security awareness. To explore the impact of such techniques, a role-playing quiz application (RPG) was developed for the Android platform to educate users about password security. Results gained from the work highlightedthat users enjoyed learning via the use of the password application, and felt they benefitted from the inclusion of gamification techniques. Future work seeks to expand the prototype into a full solution, covering a range of security awareness issues.",
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Scholefield, S & Shepherd, L 2019, Gamification techniques for raising cyber security awareness. in A Moallem (ed.), HCI for cybersecurity,privacy and trust: HCII 2019. Lecture Notes in Computer Science, vol. 11594, Springer, pp. 191-201, HCI International 2019, Orlando, United States, 26/07/19. https://doi.org/10.1007/978-3-030-22351-9_13

Gamification techniques for raising cyber security awareness. / Scholefield, Sam ; Shepherd, Lynsay.

HCI for cybersecurity,privacy and trust: HCII 2019. ed. / Abbas Moallem. Springer, 2019. p. 191-201 (Lecture Notes in Computer Science; Vol. 11594).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Scholefield S, Shepherd L. Gamification techniques for raising cyber security awareness. In Moallem A, editor, HCI for cybersecurity,privacy and trust: HCII 2019. Springer. 2019. p. 191-201. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-030-22351-9_13