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Gesture and field: ontological approaches to interactive sound in virtual reality

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Abstract

This article examines how virtual reality musical instruments can articulate contrasting yet converging ontological models of interactive sound. Through a comparative analysis of SIIIGNAL, a gesture-centered, physics-based performance system, and the 3-D Granulator, a field-centered, EEG-based adaptive installation, the study investigates how sound can function as a temporally unfolding event shaped by embodied action and perceptual attunement. Drawing on aesthetic and philosophical positions from German Idealism to Heidegger, the article argues that gesture-driven causality and field-based disclosure represent complementary modes of musical emergence within immersive environments. In SIIIGNAL, sound arises through directed action, extending human intention into a manipulable sonic medium. In the 3-D Granulator, sound originates from the reciprocal relations among locomotion, neural variability, and spatial orientation, reframing musical interaction as a process of disclosure that displaces control. Together, these systems demonstrate how VR-based musical practice can reconfigure the subject-object relation that underpins modern aesthetics, employing technology as a medium through which presence becomes structurally audible. The resulting framework situates VR sound design within a poietic paradigm in which gesture and field, action and attunement, converge to reveal new modes of musical meaning.
Original languageEnglish
Number of pages31
JournalComputer Music Journal
Early online date25 Sept 2026
DOIs
Publication statusE-pub ahead of print - 25 Sept 2026

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