@inproceedings{ecff5d394d834e78a1f9cbd366fb481e,
title = "Ghastly multiplication: Fatal Frame II and the Videogame Uncanny",
abstract = "Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin.",
author = "Laura Hoeger and William Huber",
year = "2007",
language = "English",
publisher = "DiGRA",
pages = "152--156",
editor = "Akira Baba",
booktitle = "Proceedings of the 2007 DiGRA International Conference",
note = "DiGRA 2007 : Situated Play, International Conference ; Conference date: 24-09-2007 Through 28-09-2007",
}