Ghastly multiplication: Fatal Frame II and the Videogame Uncanny

Laura Hoeger, William Huber

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin.
Original languageEnglish
Title of host publicationProceedings of the 2007 DiGRA International Conference
Subtitle of host publicationSituated Play
EditorsAkira Baba
PublisherDIGRA
Pages152-156
Number of pages5
Publication statusPublished - 2007
EventDiGRA 2007: Situated Play, International Conference - Tokyo, Japan
Duration: 24 Sep 200728 Sep 2007

Publication series

Name
PublisherDiGRA
Volume4
ISSN (Print)2342-9666

Conference

ConferenceDiGRA 2007
CountryJapan
CityTokyo
Period24/09/0728/09/07

Fingerprint

games
multiplication

Cite this

Hoeger, L., & Huber, W. (2007). Ghastly multiplication: Fatal Frame II and the Videogame Uncanny. In A. Baba (Ed.), Proceedings of the 2007 DiGRA International Conference: Situated Play (pp. 152-156). DIGRA.
Hoeger, Laura ; Huber, William. / Ghastly multiplication : Fatal Frame II and the Videogame Uncanny. Proceedings of the 2007 DiGRA International Conference: Situated Play. editor / Akira Baba. DIGRA, 2007. pp. 152-156
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Hoeger, L & Huber, W 2007, Ghastly multiplication: Fatal Frame II and the Videogame Uncanny. in A Baba (ed.), Proceedings of the 2007 DiGRA International Conference: Situated Play. DIGRA, pp. 152-156, DiGRA 2007, Tokyo, Japan, 24/09/07.

Ghastly multiplication : Fatal Frame II and the Videogame Uncanny. / Hoeger, Laura; Huber, William.

Proceedings of the 2007 DiGRA International Conference: Situated Play. ed. / Akira Baba. DIGRA, 2007. p. 152-156.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin.

M3 - Conference contribution

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Hoeger L, Huber W. Ghastly multiplication: Fatal Frame II and the Videogame Uncanny. In Baba A, editor, Proceedings of the 2007 DiGRA International Conference: Situated Play. DIGRA. 2007. p. 152-156