Ghastly multiplication: Fatal Frame II and the Videogame Uncanny

Laura Hoeger, William Huber

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin.
    Original languageEnglish
    Title of host publicationProceedings of the 2007 DiGRA International Conference
    Subtitle of host publicationSituated Play
    EditorsAkira Baba
    PublisherDiGRA
    Pages152-156
    Number of pages5
    Publication statusPublished - 2007
    EventDiGRA 2007: Situated Play, International Conference - Tokyo, Japan
    Duration: 24 Sept 200728 Sept 2007

    Publication series

    Name
    PublisherDiGRA
    Volume4
    ISSN (Print)2342-9666

    Conference

    ConferenceDiGRA 2007
    Country/TerritoryJapan
    CityTokyo
    Period24/09/0728/09/07

    Keywords

    • Horror
    • Uncanny
    • Twins
    • Psychoanalysis

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