Research in international entrepreneurship (IE) has grown considerably during the last decade and scholars have developed well-grounded frameworks to understand the nature and effect of early internationalization pathways. However, there has been limited investigation into how IE might be promoted among undergraduate students. Consequently, this study contributes to closing this gap in the IE literature by describing the implementation of an international entrepreneurship simulation (the Global Board Game Project - GBGP) among undergraduate students drawn from three different countries -- USA, UK and Spain -- and articulating the challenges and learning outcomes involved in the process.
|Publication status||Published - 14 Apr 2018|
|Event||4th Annual California Entrepreneurship Educators Conference: Creative Disruption: A Spring Board for Idea Sharing Among Entrepreneurship Educators - Lavin Entrepreneurship Center, San Diego State University, San Diego, United States|
Duration: 12 Apr 2018 → 14 Apr 2018
Conference number: 4
|Conference||4th Annual California Entrepreneurship Educators Conference|
|Period||12/04/18 → 14/04/18|