Heritage destruction and videogames: a pervasive relation

Jose A. G. Zarandona, Adam Chapman, Darshana Jayemanne

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.
Original languageEnglish
Title of host publication Proceedings of the 2017 DiGRA International Conference
Number of pages14
Publication statusPublished - 2 Jul 2017
EventDigital Games Research Association Conference - Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017
Conference number: 10th

Publication series

NameDIGRA conference proceedings
ISSN (Electronic)2342-9666


ConferenceDigital Games Research Association Conference
Abbreviated titleDiGRA 2017
Internet address

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    Zarandona, J. A. G., Chapman, A., & Jayemanne, D. (2017). Heritage destruction and videogames: a pervasive relation. In Proceedings of the 2017 DiGRA International Conference (Vol. 14). (DIGRA conference proceedings; Vol. 14, No. 1). http://www.digra.org/wp-content/uploads/digital-library/109_DIGRA2017_FP_Zarandona_Heritage_Destruction.pdf