Heritage destruction and videogames: a pervasive relation

Jose A. G. Zarandona, Adam Chapman, Darshana Jayemanne

Research output: Chapter in Book/Report/Conference proceedingConference contribution

85 Downloads (Pure)

Abstract

This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.
Original languageEnglish
Title of host publication Proceedings of the 2017 DiGRA International Conference
Number of pages14
Volume14
Publication statusPublished - 2 Jul 2017
EventDigital Games Research Association Conference - Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017
Conference number: 10th
http://digra2017.com/

Publication series

NameDIGRA conference proceedings
PublisherDIGRA
Number1
Volume14
ISSN (Electronic)2342-9666

Conference

ConferenceDigital Games Research Association Conference
Abbreviated titleDiGRA 2017
Country/TerritoryAustralia
CityMelbourne
Period2/07/176/07/17
Internet address

Fingerprint

Dive into the research topics of 'Heritage destruction and videogames: a pervasive relation'. Together they form a unique fingerprint.

Cite this