Heritage destruction and videogames: a pervasive relation

Jose A. G. Zarandona, Adam Chapman, Darshana Jayemanne

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2017 Conference
PublisherDiGRA
Number of pages14
Volume14
Publication statusPublished - 2 Jul 2017
Event10th Digital Games Research Association Conference - Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017
Conference number: 10th
http://digra2017.com/

Publication series

NameDIGRA conference proceedings
PublisherDIGRA
Number1
Volume14
ISSN (Electronic)2342-9666

Conference

Conference10th Digital Games Research Association Conference
Abbreviated titleDiGRA 2017
Country/TerritoryAustralia
CityMelbourne
Period2/07/176/07/17
Internet address

Keywords

  • Heritage
  • History
  • Epistemology
  • Cultural value
  • Iconoclasm

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