This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.
|Title of host publication||Proceedings of the 2017 DiGRA International Conference|
|Number of pages||14|
|Publication status||Published - 2 Jul 2017|
|Event||Digital Games Research Association Conference - Melbourne, Australia|
Duration: 2 Jul 2017 → 6 Jul 2017
Conference number: 10th
|Name||DIGRA conference proceedings|
|Conference||Digital Games Research Association Conference|
|Abbreviated title||DiGRA 2017|
|Period||2/07/17 → 6/07/17|
Zarandona, J. A. G., Chapman, A., & Jayemanne, D. (2017). Heritage destruction and videogames: a pervasive relation. In Proceedings of the 2017 DiGRA International Conference (Vol. 14). (DIGRA conference proceedings; Vol. 14, No. 1).