Representations of historical or cultural sites in videogames have always been contested by videogames scholarship, arguing that historical games often court controversy. This paper examines the history of the National and University Library in Sarajevo, particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyze the representation of the library (post-reconstruction) in the videogame, Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical challenges of the representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.The analysis shows that there are important pressures derived from the ways in which videogames represent heritage which has gone through a process of destruction, and how videogames adapt a historical event following formal videogame conventions. The paper concludes by pointing out the benefits of studying cases such as the National and University Library in Sarajevo, as well as new avenues of research regarding the representation of contested cultural sites in videogames.
|Number of pages||31|
|Journal||Transactions of the Digital Games Research Association|
|Early online date||7 Nov 2018|
|Publication status||Published - 7 Nov 2018|
|Event||Digital Games Research Association Conference - Melbourne, Australia|
Duration: 2 Jul 2017 → 6 Jul 2017
Conference number: 10th
Zarandona, A., Chapman, A., & Jayemanne, D. (2018). Heritage destruction and videogames: ethical challenges of the representation of cultural heritage. Transactions of the Digital Games Research Association, 4(2), 173-203.