ICARUS: a game/performance for drum-kit and live electronics.

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Abstract

ICARUS is a game/performance for drum-kit and live electronics. The work explores improvised musical structures within an game setting, where the player navigates between five musical chapters. Each of these levels defines a particular set of musical interactions, sonorities, and performance possibilities through distinct mappings and level design. The performer is free to improvise, fail, explore, and through trial and error understand what the game rules are and complete each chapter. This results into a dynamic audio-visual performance, where while the rules are fixed, each level can be completed in multitude of ways.The game is designed specifically for the augmented drum-kit and the instrument's affordances; performance minutiae, digital electronics and musical parameters are analyzed and used as control input to the game. As the musical instrument offers a much wider range of expressive possibilities compared to a conventional game controller, the result is a musically expressive game play performance where the game acts as the mediator to the improvised drum-kit performance, while the musical output becomes the live soundtrack of the game.


Original languageEnglish
Title of host publicationC&C '19
Subtitle of host publication Proceedings of the 2019 Creativity and Cognition
PublisherAssociation for Computing Machinery (ACM)
Pages422
Number of pages1
ISBN (Print)97814503591771906
DOIs
Publication statusPublished - 13 Jun 2019
EventCreativity and Cognition 2019 - Hyatt Regency Mission Bay, San Diego, United States
Duration: 23 Jun 201926 Jun 2019
http://cc.acm.org/2019/

Conference

ConferenceCreativity and Cognition 2019
Country/TerritoryUnited States
CitySan Diego
Period23/06/1926/06/19
Internet address

Keywords

  • Games
  • Music game
  • Game audio
  • Improvisation

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  • ICARUS

    Michalakos, C., 23 Jun 2019

    Research output: Non-textual formDigital or Visual Products

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