Icarus: a game/performance for the augmented drum-kit

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Abstract

ICARUS is a game/performance for the augmented drum-kit. The work explores improvised musical structures within a game setting, where the player navigates between five musical chapters. Each of these levels defines a particular set of musical interactions, sonorities, and performance possibilities through distinct mappings and level design. The performer is free to improvise, fail, explore, and through trial and error understand what the game rules are and complete each chapter. This results into a dynamic audio-visual performance, where while the rules are fixed, each level can be completed in multitude of ways.
Original languageEnglish
Title of host publicationxCoAx 2020
Subtitle of host publicationproceedings of the Eighth Conference on Computation, Communication, Aesthetics & X
EditorsMario Verdicchio, Miguel Carvalhais, Luísa Ribas, André Rangel
Place of PublicationPorto
PublisherUniversidade do Porto
Pages393-395
Number of pages3
ISBN (Print)9789897462665
Publication statusPublished - 2020
Event8th Conference on Computation, Communication, Aesthetics & X - online
Duration: 8 Jul 202010 Jul 2020
Conference number: 8th
https://2020.xcoax.org/

Conference

Conference8th Conference on Computation, Communication, Aesthetics & X
Abbreviated titlexCoAx 2020
Period8/07/2010/07/20
Internet address

Cite this

Michalakos, C. (2020). Icarus: a game/performance for the augmented drum-kit. In M. Verdicchio, M. Carvalhais, L. Ribas, & A. Rangel (Eds.), xCoAx 2020: proceedings of the Eighth Conference on Computation, Communication, Aesthetics & X (pp. 393-395). Universidade do Porto. https://2020.xcoax.org/xCoAx2020.pdf