Icarus: a game/performance for the augmented drum-kit

Research output: Chapter in Book/Report/Conference proceedingConference contribution

107 Downloads (Pure)

Abstract

ICARUS is a game/performance for the augmented drum-kit. The work explores improvised musical structures within a game setting, where the player navigates between five musical chapters. Each of these levels defines a particular set of musical interactions, sonorities, and performance possibilities through distinct mappings and level design. The performer is free to improvise, fail, explore, and through trial and error understand what the game rules are and complete each chapter. This results into a dynamic audio-visual performance, where while the rules are fixed, each level can be completed in multitude of ways.
Original languageEnglish
Title of host publicationxCoAx 2020
Subtitle of host publicationproceedings of the Eighth Conference on Computation, Communication, Aesthetics & X
EditorsMario Verdicchio, Miguel Carvalhais, Luísa Ribas, André Rangel
Place of PublicationPorto
PublisherUniversidade do Porto
Pages393-395
Number of pages3
ISBN (Print)9789897462665
Publication statusPublished - 8 Jul 2020
Event8th Conference on Computation, Communication, Aesthetics & X - online
Duration: 8 Jul 202010 Jul 2020
Conference number: 8th
https://2020.xcoax.org/

Conference

Conference8th Conference on Computation, Communication, Aesthetics & X
Abbreviated titlexCoAx 2020
Period8/07/2010/07/20
Internet address

Keywords

  • Games
  • NIME
  • Improvisation
  • Live electronics
  • Game audio
  • Music games

Fingerprint

Dive into the research topics of 'Icarus: a game/performance for the augmented drum-kit'. Together they form a unique fingerprint.
  • ICARUS

    Michalakos, C. (Artist), 23 Jun 2019

    Research output: Non-textual formDigital or Visual Products

    Open Access
    File

Cite this