Abstract
ICARUS is a game/performance for the augmented drum-kit. The work explores improvised musical structures within a game setting, where the player navigates between five musical chapters. Each of these levels defines a particular set of musical interactions, sonorities, and performance possibilities through distinct mappings and level design. The performer is free to improvise, fail, explore, and through trial and error understand what the game rules are and complete each chapter. This results into a dynamic audio-visual performance, where while the rules are fixed, each level can be completed in multitude of ways.
| Original language | English |
|---|---|
| Title of host publication | xCoAx 2020 |
| Subtitle of host publication | proceedings of the Eighth Conference on Computation, Communication, Aesthetics & X |
| Editors | Mario Verdicchio, Miguel Carvalhais, Luísa Ribas, André Rangel |
| Place of Publication | Porto |
| Publisher | Universidade do Porto |
| Pages | 393-395 |
| Number of pages | 3 |
| ISBN (Print) | 9789897462665 |
| Publication status | Published - 8 Jul 2020 |
| Event | 8th Conference on Computation, Communication, Aesthetics & X - online Duration: 8 Jul 2020 → 10 Jul 2020 Conference number: 8th https://2020.xcoax.org/ |
Conference
| Conference | 8th Conference on Computation, Communication, Aesthetics & X |
|---|---|
| Abbreviated title | xCoAx 2020 |
| Period | 8/07/20 → 10/07/20 |
| Internet address |
Keywords
- Games
- NIME
- Improvisation
- Live electronics
- Game audio
- Music games
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Dive into the research topics of 'Icarus: a game/performance for the augmented drum-kit'. Together they form a unique fingerprint.Research output
- 1 Digital or Visual Products
-
ICARUS
Michalakos, C. (Artist), 23 Jun 2019Research output: Non-textual form › Digital or Visual Products
Open AccessFile
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