Abstract
Can videogames be compared to cinema or prose in terms of their ability to tell a story? Narrative has always played a part in the creation of videogames, from the simplest arcade shooter to the most complex RPG, but do the stories have the power to engage, compel, or move the user? Although many would refute that narrative can even exist in interactive media, the author of this paper asks if videogame narratives can be as emotionally gripping and thought provoking as films or novels, and as a result whether they can appeal to a wider audience.
Original language | English |
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Title of host publication | Women in games |
Subtitle of host publication | conference proceedings 2005 |
Editors | Jim Terkeurst, Inga Paterson |
Place of Publication | Dundee |
Publisher | University of Abertay |
ISBN (Print) | 1899796185 |
Publication status | Published - 2005 |
Event | Women in Games 2005 Conference - University of Abertay Dundee, Dundee, United Kingdom Duration: 8 Aug 2005 → 10 Aug 2005 http://www.eylesm.myweb.port.ac.uk/mark/wig/conf-2005/index.html |
Conference
Conference | Women in Games 2005 Conference |
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Country/Territory | United Kingdom |
City | Dundee |
Period | 8/08/05 → 10/08/05 |
Internet address |
Keywords
- Computer games
- Interactive narrative