Improving the narrative appeal of story-driven videogames

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Can videogames be compared to cinema or prose in terms of their ability to tell a story? Narrative has always played a part in the creation of videogames, from the simplest arcade shooter to the most complex RPG, but do the stories have the power to engage, compel, or move the user? Although many would refute that narrative can even exist in interactive media, the author of this paper asks if videogame narratives can be as emotionally gripping and thought provoking as films or novels, and as a result whether they can appeal to a wider audience.
Original languageEnglish
Title of host publicationWomen in games
Subtitle of host publicationconference proceedings 2005
EditorsJim Terkeurst, Inga Paterson
Place of PublicationDundee
PublisherUniversity of Abertay
ISBN (Print)1899796185
Publication statusPublished - 2005
EventWomen in Games 2005 Conference - University of Abertay Dundee, Dundee, United Kingdom
Duration: 8 Aug 200510 Aug 2005
http://www.eylesm.myweb.port.ac.uk/mark/wig/conf-2005/index.html

Conference

ConferenceWomen in Games 2005 Conference
Country/TerritoryUnited Kingdom
CityDundee
Period8/08/0510/08/05
Internet address

Keywords

  • Computer games
  • Interactive narrative

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