TY - CONF
T1 - Inclusive VR experiences for visually impaired people
T2 - Zip-Scene Conference 2025
AU - Austin, Hailey
AU - Shepherd, Lynsay
AU - Merchant, Naman
AU - Kavanagh, William
N1 - Conference code: 7th
PY - 2025/10/23
Y1 - 2025/10/23
N2 - The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).
AB - The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).
M3 - Abstract
Y2 - 23 October 2025 through 25 October 2025
ER -