Inclusive VR experiences for visually impaired people: making an accessible XR

Hailey Austin*, Lynsay Shepherd, Naman Merchant, William Kavanagh

*Corresponding author for this work

Research output: Contribution to conferenceAbstract

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Abstract

The use of extended reality (XR) game technologies is rising, creating increasingly immersive experiences. People with visual impairments are often interested in accessing museums, galleries, libraries and archives (Asakawa et al. 2018). However, people with visual impairments are often unable to do so because of challenges related to access, navigation in the buildings and difficulties accessing artwork or other offerings (Ahmetovic et al. 2021; Asakawa et al. 2018). Limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for people with visual impairments (PVI).
Original languageEnglish
Number of pages1
Publication statusPublished - 23 Oct 2025
EventZip-Scene Conference 2025: Hunting for Attention: Interactive Digital Storytelling in Fragmented Attention Landscapes - DOX Centre for Contemporary Art, Prague, Czech Republic
Duration: 23 Oct 202525 Oct 2025
Conference number: 7th
https://conf.zip-scene.com/

Conference

ConferenceZip-Scene Conference 2025
Country/TerritoryCzech Republic
CityPrague
Period23/10/2525/10/25
Internet address

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