TY - BOOK
T1 - InGAME international
T2 - InGame International Conference
A2 - Austin, Hailey
A2 - Harbord, Charly
A2 - Sloan, Robin
PY - 2022/6
Y1 - 2022/6
N2 - The Chinese gaming market is known as a global powerhouse, generating billions of pounds of revenue and interacting with nearly 700 million gamers. The rapid growth of the Chinese gaming industry has drawn the attention of scholars and game producers alike, both eager to understand the political, social, and commercial side of the Chinese games market and gaming culture. Increasingly, UK games companies have been looking to ‘break into’ the Chinese market, but have been met with challenges including cultural differences, the language barrier, regulatory issues, and a lack of knowledge of the Chinese gaming culture.
This conference invited talks from researchers in China, the UK/Europe, and beyond, with a focus on cross-cultural (China-West) research in games. We aimed to bring together researchers from different regions to build a better understanding of the opportunities and barriers to academic and industry collaboration. The conference proceedings include abstracts for all conference talks.
AB - The Chinese gaming market is known as a global powerhouse, generating billions of pounds of revenue and interacting with nearly 700 million gamers. The rapid growth of the Chinese gaming industry has drawn the attention of scholars and game producers alike, both eager to understand the political, social, and commercial side of the Chinese games market and gaming culture. Increasingly, UK games companies have been looking to ‘break into’ the Chinese market, but have been met with challenges including cultural differences, the language barrier, regulatory issues, and a lack of knowledge of the Chinese gaming culture.
This conference invited talks from researchers in China, the UK/Europe, and beyond, with a focus on cross-cultural (China-West) research in games. We aimed to bring together researchers from different regions to build a better understanding of the opportunities and barriers to academic and industry collaboration. The conference proceedings include abstracts for all conference talks.
UR - https://www.innovationforgames.com/ingame_international/igi-conference/
M3 - Book
BT - InGAME international
PB - Abertay University
CY - Dundee
Y2 - 12 April 2022 through 13 April 2022
ER -