Abstract
In this paper, we propose an approach that uses in-game reputation as a solution to the problem of cheating in massively multiplayer online games. What constitutes cheating is however quite context-specific and subjective, and there is no universal view. Thus our approach aims to adjust to the particular forms of cheating to which players object rather than deciding a priori which forms of cheating should be controlled.
The main feature of our approach is an architecture and model for maintaining player-based and context-appropriate trust and reputation measures, with the integration of these into the game's ranking system. When an avatar loses reputation, our approach intervenes to reduce its ranking. It is envisaged that players will come to attach value to reputation in its own right. We also present the results of relatively large-scale simulations of various scenarios involving sequences of encounters between players, with an initial implementation of our reputation and ranking model in place, to observe the impact on cheaters (and non-cheaters).
The main feature of our approach is an architecture and model for maintaining player-based and context-appropriate trust and reputation measures, with the integration of these into the game's ranking system. When an avatar loses reputation, our approach intervenes to reduce its ranking. It is envisaged that players will come to attach value to reputation in its own right. We also present the results of relatively large-scale simulations of various scenarios involving sequences of encounters between players, with an initial implementation of our reputation and ranking model in place, to observe the impact on cheaters (and non-cheaters).
Original language | English |
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Title of host publication | Proceedings of the 5th International Conference on the Foundations of Digital Games |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Pages | 17-24 |
Number of pages | 8 |
ISBN (Print) | 9781605589374 |
DOIs | |
Publication status | Published - 25 Jun 2010 |
Externally published | Yes |
Event | 5th International Conference on the Foundations of Digital Games - Asilomar Conference Grounds, Monterey, United States Duration: 19 Jun 2010 → 21 Jun 2010 Conference number: 5th http://fdg2010.org/Main.html |
Conference
Conference | 5th International Conference on the Foundations of Digital Games |
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Abbreviated title | FDG 2010 |
Country | United States |
City | Monterey |
Period | 19/06/10 → 21/06/10 |
Internet address |