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Intellectual Property protection for video games
Jia Wang,
Robin J. S. Sloan
Division of Games and Arts
Research output
:
Contribution to conference
›
Abstract
›
peer-review
55
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Social Sciences
Intellectual Property
100%
Protection
73%
Design
26%
Paper
26%
Content
26%
Video Games
20%
Patents
20%
Copyright
20%
Technology
13%
Research
13%
Identity
13%
Understanding
13%
Consumers
13%
Codes
13%
UK
13%
Company
13%
Chinese
13%
Mechanics
13%
Stakeholders
6%
Conceptualization
6%
Computer Software
6%
Abstraction
6%
Cultural Factor
6%
Legal System
6%
Holistic Approach
6%
Categorization
6%
Economic and Social Development
6%
Profits
6%
Immersive Technology
6%
Legal Reform
6%
Literature
6%
Lawyer
6%
Influence
6%
Time
6%
Production
6%
Criterion
6%
Perspective
6%
Maps
6%
Strategy
6%
Interaction
6%
Scenarios
6%
Balance
6%
Representation
6%
Markets
6%
Observation
6%
Classification
6%
Enforcement
6%
Computer Science
Intellectual Property
93%
Protection
66%
Design
20%
Patent
20%
Copyright
20%
Adaptive System
13%
Game Design
6%
Research Question
6%
Stakeholders
6%
Classification
6%
Digital Content
6%
Technology Platform
6%
Holistic Approach
6%
Theoretical Approach
6%
Copyright Protection
6%
Intellectual Property Law
6%
Granular Level
6%
User-Generated Content
6%
Property System
6%
User
6%
Representation
6%
Graphics
6%
Operating Systems
6%
Economics, Econometrics and Finance
Protection
73%
Specific Industry
40%
Copyright Law
20%
Enterprise
13%
Rights
13%
Stakeholder
6%
Operating System
6%
Production
6%
Owners
6%
Profit
6%
Market
6%