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Intellectual Property protection for video games
Jia Wang,
Robin J. S. Sloan
Division of Games and Arts
Research output
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Contribution to conference
›
Abstract
›
peer-review
62
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Social Sciences
Abstraction
6%
Balance
6%
Categorization
6%
Chinese
13%
Classification
6%
Codes
13%
Company
13%
Computer Software
6%
Conceptualization
6%
Consumers
13%
Content
26%
Copyright
20%
Criterion
6%
Cultural Factor
6%
Design
26%
Economic and Social Development
6%
Enforcement
6%
Holistic Approach
6%
Identity
13%
Immersive Technology
6%
Influence
6%
Intellectual Property
100%
Interaction
6%
Lawyer
6%
Legal Reform
6%
Legal System
6%
Literature
6%
Maps
6%
Markets
6%
Mechanics
13%
Observation
6%
Paper
26%
Patents
20%
Perspective
6%
Production
6%
Profits
6%
Protection
73%
Representation
6%
Research
13%
Scenarios
6%
Stakeholders
6%
Strategy
6%
Technology
13%
Time
6%
UK
13%
Understanding
13%
Video Games
20%
Computer Science
Adaptive System
13%
Classification
6%
Copyright
20%
Copyright Protection
6%
Design
20%
Digital Content
6%
Game Design
6%
Granular Level
6%
Graphics
6%
Holistic Approach
6%
Intellectual Property
93%
Intellectual Property Law
6%
Operating Systems
6%
Patent
20%
Property System
6%
Protection
66%
Representation
6%
Research Question
6%
Stakeholders
6%
Technology Platform
6%
Theoretical Approach
6%
User
6%
User-Generated Content
6%
Economics, Econometrics and Finance
Copyright Law
20%
Enterprise
13%
Market
6%
Operating System
6%
Owners
6%
Production
6%
Profit
6%
Protection
73%
Rights
13%
Specific Industry
40%
Stakeholder
6%