International gaming: laws and regulations around games in the digital era: conference proceedings

Angelia Wang (Editor), Hailey Austin (Editor), Robin Sloan (Editor)

Research output: Book/ReportBook

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Games have a complicated relationship with the law and with the globalization of the gaming market in the digital era, legality is something that must be considered in the development, publication, playing and moderation of games. Games have been and continue to be regulated around the globe, and issues arise at different times in a games life cycle: intellectual property (IP), including patent and copyright protection, must be considered from the initial development of the game; International legality, age ratings, and infringement must be considered in the publication of the game; and players must consider the legality of their manner of obtaining the game and whether or not that game is even legal in the country they are playing in. In addition to this, there are legal issues surrounding abuse and harassment in games, leading several developers to implement moderation and other safety regulations internally in order to pass risk assessments from international regulations. In this way, the laws and regulations around games and gaming in the digital era need to be scrutinized. 
Original languageEnglish
Place of PublicationDundee
PublisherAbertay University
Number of pages28
ISBN (Electronic)9781899796335
Publication statusPublished - 9 Sept 2022
EventDurham University and InGAME International Conference: International Gaming: Laws and Regulations around Games in the Digital Era - Durham Law School, Durham, United Kingdom
Duration: 8 Sept 20229 Sept 2022


  • IP
  • Law
  • Games
  • Video game law
  • Intellectual property
  • Intellectual property rights
  • International law
  • Copyright
  • Patent laws
  • Copyright law
  • Video games
  • Digital games
  • Art
  • Rights
  • Conference
  • Proceedings


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