Abstract
In this paper we describe an ongoing research project between NCR Dundee and Abertay University to investigate the future of self-service technology for entertainment. The aim was to assess how future technologies may be utilized in building a new system or improving current approaches to content distribution. We designed a web-based survey to determine the likelihood with which users would interact with future services. The findings suggested a strong preference for internet based technologies and the implications for further usage technologies are discussed.
Original language | English |
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Title of host publication | People and computers XXIV Games are a serious business |
Subtitle of host publication | proceedings of HCI 2010, the 24th BCS Interaction Specialist Group conference, University of Abertay, Dundee, UK 6-10 September 2010 |
Editors | Tom McEwan, Lachlan MacKinnon |
Place of Publication | Swindon |
Publisher | BCS Learning & Development Ltd. |
Pages | 346-349 |
Number of pages | 4 |
ISBN (Print) | 9781780171302 |
DOIs | |
Publication status | Published - 1 Sep 2010 |
Event | 24th British HCI Group Annual Conference: People and Computers XXIV Games are a Serious Business - University of Abertay, Dundee, United Kingdom Duration: 6 Sep 2010 → 10 Sep 2010 Conference number: 24th |
Publication series
Name | Electronic Workshops in Computing (eWiC) |
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Publisher | BCS Learning & Development |
ISSN (Print) | 1477-9358 |
Conference
Conference | 24th British HCI Group Annual Conference |
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Abbreviated title | HCI 2010 |
Country | United Kingdom |
City | Dundee |
Period | 6/09/10 → 10/09/10 |
Other | The current state of HCI is an amazing topology of interlinked topics and techniques, with ideas bouncing between and across other domains. What was once the struggle to identify and encourage the adoption of good practice, has grown into a massive multiplayer game, a global endeavour that makes vast forests of business and commerce possible and viable, and that potentially empowers and sustainably enables the disadvantaged in every society. The game has indeed become a serious business. |