Abstract
This paper analyses the game, We. The Revolution (2019) and considers how the depiction of oppression and upheaval in the early French Revolutionary period is represented. We specifically consider how the game blends, adapts and utilizes history within its gameplay elements to convey modern-day perceptions of the French Revolution but also the complex, nuanced and shifting interpretations of the historical account. The analysis uses a framework developed by the authors (2020) to consider how decisions made during production shape the historical perspective of the player and therefore how the game negotiates historical representation, prioritizing authenticity and account over accuracy to evoke the atmosphere and moral complexities of the French Revolution.
| Original language | English |
|---|---|
| Title of host publication | Abstract proceedings of DiGRA 2025 |
| Subtitle of host publication | games at the crossroads |
| Publisher | DiGRA |
| Pages | 1-4 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 16 Jun 2025 |
| Event | DiGRA 2025: Games at the Crossroads - University of Malta’s Valletta Campus, Valletta, Malta Duration: 30 Jun 2025 → 4 Jul 2025 Conference number: 16th https://digraconference2025.org/ |
Publication series
| Name | DiGRA conference proceedings |
|---|---|
| Publisher | DIGRA |
| ISSN (Electronic) | 2342-9666 |
Conference
| Conference | DiGRA 2025 |
|---|---|
| Country/Territory | Malta |
| City | Valletta |
| Period | 30/06/25 → 4/07/25 |
| Internet address |
Keywords
- We. the revolution
- Historical games
- Game design
- Audience perception