We. The revolution: liberty, fraternity, equality, authenticity.

Andrew James Reid*, Iain Donald

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Downloads (Pure)

Abstract

This paper analyses the game, We. The Revolution (2019) and considers how the depiction of oppression and upheaval in the early French Revolutionary period is represented. We specifically consider how the game blends, adapts and utilizes history within its gameplay elements to convey modern-day perceptions of the French Revolution but also the complex, nuanced and shifting interpretations of the historical account. The analysis uses a framework developed by the authors (2020) to consider how decisions made during production shape the historical perspective of the player and therefore how the game negotiates historical representation, prioritizing authenticity and account over accuracy to evoke the atmosphere and moral complexities of the French Revolution.
Original languageEnglish
Title of host publicationAbstract proceedings of DiGRA 2025
Subtitle of host publicationgames at the crossroads
PublisherDiGRA
Pages1-4
Number of pages4
DOIs
Publication statusPublished - 16 Jun 2025
EventDiGRA 2025: Games at the Crossroads - University of Malta’s Valletta Campus, Valletta, Malta
Duration: 30 Jun 20254 Jul 2025
Conference number: 16th
https://digraconference2025.org/

Publication series

NameDiGRA conference proceedings
PublisherDIGRA
ISSN (Electronic)2342-9666

Conference

ConferenceDiGRA 2025
Country/TerritoryMalta
CityValletta
Period30/06/254/07/25
Internet address

Keywords

  • We. the revolution
  • Historical games
  • Game design
  • Audience perception

Fingerprint

Dive into the research topics of 'We. The revolution: liberty, fraternity, equality, authenticity.'. Together they form a unique fingerprint.

Cite this