Jazz and the art of anticipation

Kenneth B. McAlpine

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This article explores the limitations of current methods for implementing real-time adaptive music soundtracks in computer games. Outlining the existing technical solutions, including event-driven music cues, horizontal resequencing and vertical reorchestration, the article discusses where these technical approaches fall short in terms of the user experience, and concludes by suggesting parallels in other areas of music making, significantly jazz improvisation, that might provide a platform for development.
Original languageEnglish
Pages (from-to)133–135
Number of pages3
JournalComputer Games Journal
Issue number3-4
Early online date17 Jun 2015
Publication statusPublished - Dec 2015


  • Interactive
  • Musical
  • Methods
  • Computer games


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