Just war? War games, war crimes, and game design

Iain Donald*

*Corresponding author for this work

Research output: Contribution to journalArticle

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Abstract

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is underexplored. The Red Cross has argued that as virtual war games are becoming closer to reality, the rules of war should be included. This article explores the argument put forward by the Red Cross and its reception by games media organizations, in order to consider how the concept of “just war” is represented within games. This article will focus on concerns over games adherence to the criteria of jus in bello (the right conduct in war) and will also consider the challenges that developers face in the creation of entertainment products in the face of publisher and press concerns.
Original languageEnglish
Pages (from-to)367-386
Number of pages20
JournalGames and Culture
Volume14
Issue number4
Early online date21 Jul 2017
DOIs
Publication statusPublished - 1 Jun 2019

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War Crimes
war crime
Crime
Red Cross
Violence
entertainment
Warfare
Just War
genre
Military
Organizations
violence

Cite this

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Just war? War games, war crimes, and game design. / Donald, Iain.

In: Games and Culture, Vol. 14, No. 4, 01.06.2019, p. 367-386.

Research output: Contribution to journalArticle

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