Ka as shomin-geki: problematizing videogame studies

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
Original languageEnglish
Title of host publicationDiGRA '03
Subtitle of host publicationproceedings of the 2003 DiGRA international conference: level up
PublisherDiGRA
Number of pages14
Publication statusPublished - 2003
EventDiGRA 2003: Level Up, 2003 International Conference - University of Utrecht, Utrecht, Netherlands
Duration: 4 Nov 20036 Nov 2004

Publication series

Name
PublisherDiGRA
Volume2
ISSN (Print)2342-9666

Conference

ConferenceDiGRA 2003
Country/TerritoryNetherlands
CityUtrecht
Period4/11/036/11/04

Keywords

  • Domesticity
  • Intertextuality
  • Japanese cultural history
  • Shomin-geki
  • Videogame genre theory

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