Ka as shomin-geki

problematizing videogame studies

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
Original languageEnglish
Title of host publicationDiGRA '03
Subtitle of host publicationproceedings of the 2003 DiGRA international conference: level up
PublisherDIGRA
Number of pages14
Publication statusPublished - 2003
EventDiGRA 2003: Level Up, 2003 International Conference - University of Utrecht, Utrecht, Netherlands
Duration: 4 Nov 20036 Nov 2004

Publication series

Name
PublisherDiGRA
Volume2
ISSN (Print)2342-9666

Conference

ConferenceDiGRA 2003
CountryNetherlands
CityUtrecht
Period4/11/036/11/04

Fingerprint

Video Games
Japanese Cinema
Alternative Media

Cite this

Huber, W. (2003). Ka as shomin-geki: problematizing videogame studies. In DiGRA '03: proceedings of the 2003 DiGRA international conference: level up DIGRA.
Huber, William. / Ka as shomin-geki : problematizing videogame studies. DiGRA '03: proceedings of the 2003 DiGRA international conference: level up. DIGRA, 2003.
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title = "Ka as shomin-geki: problematizing videogame studies",
abstract = "The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.",
author = "William Huber",
year = "2003",
language = "English",
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booktitle = "DiGRA '03",

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Huber, W 2003, Ka as shomin-geki: problematizing videogame studies. in DiGRA '03: proceedings of the 2003 DiGRA international conference: level up. DIGRA, DiGRA 2003, Utrecht, Netherlands, 4/11/03.

Ka as shomin-geki : problematizing videogame studies. / Huber, William.

DiGRA '03: proceedings of the 2003 DiGRA international conference: level up. DIGRA, 2003.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

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AB - The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.

M3 - Conference contribution

BT - DiGRA '03

PB - DIGRA

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Huber W. Ka as shomin-geki: problematizing videogame studies. In DiGRA '03: proceedings of the 2003 DiGRA international conference: level up. DIGRA. 2003