Ka as shomin-geki: problematizing videogame studies

William Huber

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
    Original languageEnglish
    Title of host publicationDiGRA '03
    Subtitle of host publicationproceedings of the 2003 DiGRA international conference: level up
    PublisherDiGRA
    Number of pages14
    Publication statusPublished - 2003
    EventDiGRA 2003: Level Up, 2003 International Conference - University of Utrecht, Utrecht, Netherlands
    Duration: 4 Nov 20036 Nov 2004

    Publication series

    Name
    PublisherDiGRA
    Volume2
    ISSN (Print)2342-9666

    Conference

    ConferenceDiGRA 2003
    Country/TerritoryNetherlands
    CityUtrecht
    Period4/11/036/11/04

    Keywords

    • Domesticity
    • Intertextuality
    • Japanese cultural history
    • Shomin-geki
    • Videogame genre theory

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