The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
| Original language | English |
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| Title of host publication | DiGRA '03 |
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| Subtitle of host publication | proceedings of the 2003 DiGRA international conference: level up |
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| Publisher | DiGRA |
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| Number of pages | 14 |
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| Publication status | Published - 2003 |
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| Event | DiGRA 2003: Level Up, 2003 International Conference - University of Utrecht, Utrecht, Netherlands Duration: 4 Nov 2003 → 6 Nov 2004 |
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| Publisher | DiGRA |
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| Volume | 2 |
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| ISSN (Print) | 2342-9666 |
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| Conference | DiGRA 2003 |
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| Country/Territory | Netherlands |
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| City | Utrecht |
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| Period | 4/11/03 → 6/11/04 |
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- Domesticity
- Intertextuality
- Japanese cultural history
- Shomin-geki
- Videogame genre theory