Malath Abbas, Joseph De Lappe, Tom Demajo, Albert Elwin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.

Original languageEnglish
Title of host publicationProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9781450340823
Publication statusPublished - 7 May 2016
Externally publishedYes
Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
Duration: 7 May 201612 May 2016


Conference34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Country/TerritoryUnited States
CitySan Jose


  • Killbox
  • Interactive
  • Artwork
  • Digital
  • Games
  • Multiplayer
  • Warfare
  • Drone
  • Play
  • Serious play
  • Social impact


Dive into the research topics of 'Killbox'. Together they form a unique fingerprint.
  • Killbox: a game about drone warfare

    De Lappe, J. (Artist), Abbas, M. (Artist), Demajo, T. (Artist) & Elwin, A. (Artist), 9 Nov 2016

    Research output: Non-textual formDigital or Visual Products

    Open Access

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