Killbox: a game about drone warfare

Joseph De Lappe (Artist), Malath Abbas (Artist), Tom Demajo (Artist), Albert Elwin (Artist)

Research output: Non-textual formDigital or Visual Products

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Abstract

Killbox is an interactive installation and downloadable computer game that critically explores the nature of drone warfare, its complexities and consequences. Conceived as a creative response to the use of weaponized drones, or “UAV’s” in the global war on terror, the project is a critical, serious game that engages players in a simulated experience of play incorporating two points of view, that of the drone pilot or a civilian on the ground in North Waziristan, Pakistan. Killbox explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox, involves audiences in a fictionalized interactive experience in a virtual environment based on documented drones strikes in Pakistan. The work was designed for both temporary installations in museum, gallery and festival settings whereby players face off across a custom designed kiosk or table; the game is as well freely downloadable from major game streaming platforms such as Steam and itch.io. The work is  an international collaboration between U.S. based artist/activist, Joseph DeLappe and the Biome Collective, including artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin.

Original languageEnglish
Media of outputOnline
Publication statusPublished - 9 Nov 2016
Externally publishedYes

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  • Killbox

    Abbas, M., De Lappe, J., Demajo, T. & Elwin, A., 7 May 2016, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM), p. 3812-3815 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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