Lest they forget: exploring commemoration and remembrance through games and digital technologies

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The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and remembrance with new audiences. The digital commemorations undertaken for the Battle of Loos, and as part of the wider “Great War Dundee” project, are discussed. Emphasis is placed on how game design techniques and technology were utilized to plan an empathy game and then further developed into the interactive documentary and visualization, Loos: The Fallen Fourth. The chapter concludes with a consideration of how these narratives engaged with the community and helped shape a wider understanding. The digital components of this project can be accessed via greatwardundee.com and greatwardundee.itch.io.
Original languageEnglish
Title of host publicationThe Palgrave handbook of artistic and cultural response to war since 1914
Subtitle of host publicationthe British Isles, the United States and Australasia
EditorsMartin Kerby, Margaret Baguley, Janet McDonald
Place of PublicationCham
PublisherPalgrave Macmillan
Number of pages20
ISBN (Electronic)9783319969862
ISBN (Print)9783319969855
Publication statusPublished - 11 Feb 2019


  • Games
  • Interactive documentary
  • History
  • Historical games
  • First World War
  • Commemoration
  • Remembrance
  • Visualization
  • Community
  • Communal memory
  • Collective memory
  • Public engagement
  • Dundee
  • 4th Black watch
  • Scotland
  • Great war Dundee
  • Loos
  • Loos: The Fallen Fourth


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