Abstract
The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and remembrance with new audiences. The digital commemorations undertaken for the Battle of Loos, and as part of the wider “Great War Dundee” project, are discussed. Emphasis is placed on how game design techniques and technology were utilized to plan an empathy game and then further developed into the interactive documentary and visualization, Loos: The Fallen Fourth. The chapter concludes with a consideration of how these narratives engaged with the community and helped shape a wider understanding. The digital components of this project can be accessed via greatwardundee.com and greatwardundee.itch.io.
Original language | English |
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Title of host publication | The Palgrave handbook of artistic and cultural response to war since 1914 |
Subtitle of host publication | the British Isles, the United States and Australasia |
Editors | Martin Kerby, Margaret Baguley, Janet McDonald |
Place of Publication | Cham |
Publisher | Palgrave Macmillan |
Chapter | 24 |
Pages | 427-446 |
Number of pages | 20 |
ISBN (Electronic) | 9783319969862 |
ISBN (Print) | 9783319969855 |
DOIs | |
Publication status | Published - 11 Feb 2019 |
Keywords
- Games
- Interactive documentary
- History
- Historical games
- First World War
- Commemoration
- Remembrance
- Visualization
- Community
- Communal memory
- Collective memory
- Public engagement
- Dundee
- 4th Black watch
- Scotland
- Great war Dundee
- Loos
- Loos: The Fallen Fourth