The article explores the concept of ludification of culture and its application to hermeneutical and empirical research of everyday social practices. It debates the significance of play and games in the digital age, with a special focus on work scenarios. Aware of its limitations, the authors propose to extend the concept with a metaphor of work and play interference, which more accurately describes current social phenomena, interwoven with both qualities. The argumentation unfolds the anthropological consequences of homo ludens in a post-industrial world.
|Title of host publication||Digitisation|
|Subtitle of host publication||theories and concepts for the empirical cultural analysis|
|Place of Publication||Abington|
|Number of pages||17|
|Publication status||Published - 23 Jun 2017|