Ludification of culture: the significance of play and games in everyday practices of the digital era

Anne Dippel, Sonia Fizek

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

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Abstract

The article explores the concept of ludification of culture and its application to hermeneutical and empirical research of everyday social practices. It debates the significance of play and games in the digital age, with a special focus on work scenarios. Aware of its limitations, the authors propose to extend the concept with a metaphor of work and play interference, which more accurately describes current social phenomena, interwoven with both qualities. The argumentation unfolds the anthropological consequences of homo ludens in a post-industrial world.
Original languageEnglish
Title of host publicationDigitisation
Subtitle of host publicationtheories and concepts for the empirical cultural analysis
EditorsGertraud Koch
Place of PublicationAbington
PublisherRoutledge
Pages276-292
Number of pages17
ISBN (Electronic)9781315627731
ISBN (Print)9781138646100
Publication statusPublished - 23 Jun 2017

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argumentation
empirical research
metaphor
interference
scenario

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Dippel, A., & Fizek, S. (2017). Ludification of culture: the significance of play and games in everyday practices of the digital era. In G. Koch (Ed.), Digitisation: theories and concepts for the empirical cultural analysis (pp. 276-292). Abington: Routledge.
Dippel, Anne ; Fizek, Sonia. / Ludification of culture : the significance of play and games in everyday practices of the digital era. Digitisation: theories and concepts for the empirical cultural analysis. editor / Gertraud Koch. Abington : Routledge, 2017. pp. 276-292
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Dippel, A & Fizek, S 2017, Ludification of culture: the significance of play and games in everyday practices of the digital era. in G Koch (ed.), Digitisation: theories and concepts for the empirical cultural analysis. Routledge, Abington, pp. 276-292.

Ludification of culture : the significance of play and games in everyday practices of the digital era. / Dippel, Anne; Fizek, Sonia.

Digitisation: theories and concepts for the empirical cultural analysis. ed. / Gertraud Koch. Abington : Routledge, 2017. p. 276-292.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

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AB - The article explores the concept of ludification of culture and its application to hermeneutical and empirical research of everyday social practices. It debates the significance of play and games in the digital age, with a special focus on work scenarios. Aware of its limitations, the authors propose to extend the concept with a metaphor of work and play interference, which more accurately describes current social phenomena, interwoven with both qualities. The argumentation unfolds the anthropological consequences of homo ludens in a post-industrial world.

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CY - Abington

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Dippel A, Fizek S. Ludification of culture: the significance of play and games in everyday practices of the digital era. In Koch G, editor, Digitisation: theories and concepts for the empirical cultural analysis. Abington: Routledge. 2017. p. 276-292