Ludification of culture: the significance of play and games in everyday practices of the digital era

Anne Dippel, Sonia Fizek

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

1 Citation (Scopus)
245 Downloads (Pure)

Fingerprint Dive into the research topics of 'Ludification of culture: the significance of play and games in everyday practices of the digital era'. Together they form a unique fingerprint.

Social Sciences