Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals

Kenneth C. Scott-Brown, O. Ahrani Dahrani, N. Tandas, H. Mclaughlin, R. Henderson, D. Cernagovs, Jason J. Turner, Heather Tarbert

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.
Original languageEnglish
Title of host publicationProceedings of HCI 2010
Subtitle of host publicationthe 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK
EditorsTom McEwan, Lachlan MacKinnon
Pages350-354
Number of pages5
StatePublished - Sep 2010
Event24th British HCI Group Annual Conference - Dundee, United Kingdom

Conference

Conference24th British HCI Group Annual Conference
Abbreviated titleHCI 2010
CountryUnited Kingdom
CityDundee
Period6/09/1010/09/10

Fingerprint

Demonstrations
Decision making
Purchasing
Animation
Personal computers
Visualization
Feedback
Planning

Cite this

Scott-Brown, K. C., Ahrani Dahrani, O., Tandas, N., Mclaughlin, H., Henderson, R., Cernagovs, D., ... Tarbert, H. (2010). Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals. In T. McEwan, & L. MacKinnon (Eds.), Proceedings of HCI 2010: the 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK (pp. 350-354)

Scott-Brown, Kenneth C.; Ahrani Dahrani, O.; Tandas, N.; Mclaughlin, H.; Henderson, R.; Cernagovs, D.; Turner, Jason J.; Tarbert, Heather / Making a financial time machine : a multi-touch application to enable interactive 3-D visualization of distant savings goals.

Proceedings of HCI 2010: the 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK. ed. / Tom McEwan; Lachlan MacKinnon. 2010. p. 350-354.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

@inbook{5472d61453e245fa919dbc610f91f6cb,
title = "Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals",
abstract = "Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.",
author = "Scott-Brown, {Kenneth C.} and {Ahrani Dahrani}, O. and N. Tandas and H. Mclaughlin and R. Henderson and D. Cernagovs and Turner, {Jason J.} and Heather Tarbert",
year = "2010",
month = "9",
pages = "350--354",
editor = "Tom McEwan and Lachlan MacKinnon",
booktitle = "Proceedings of HCI 2010",

}

Scott-Brown, KC, Ahrani Dahrani, O, Tandas, N, Mclaughlin, H, Henderson, R, Cernagovs, D, Turner, JJ & Tarbert, H 2010, Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals. in T McEwan & L MacKinnon (eds), Proceedings of HCI 2010: the 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK. pp. 350-354, 24th British HCI Group Annual Conference, Dundee, United Kingdom, 6-10 September.

Making a financial time machine : a multi-touch application to enable interactive 3-D visualization of distant savings goals. / Scott-Brown, Kenneth C.; Ahrani Dahrani, O.; Tandas, N.; Mclaughlin, H.; Henderson, R.; Cernagovs, D.; Turner, Jason J.; Tarbert, Heather.

Proceedings of HCI 2010: the 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK. ed. / Tom McEwan; Lachlan MacKinnon. 2010. p. 350-354.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - CHAP

T1 - Making a financial time machine

T2 - a multi-touch application to enable interactive 3-D visualization of distant savings goals

AU - Scott-Brown,Kenneth C.

AU - Ahrani Dahrani,O.

AU - Tandas,N.

AU - Mclaughlin,H.

AU - Henderson,R.

AU - Cernagovs,D.

AU - Turner,Jason J.

AU - Tarbert,Heather

PY - 2010/9

Y1 - 2010/9

N2 - Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.

AB - Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.

M3 - Conference contribution

SP - 350

EP - 354

BT - Proceedings of HCI 2010

ER -

Scott-Brown KC, Ahrani Dahrani O, Tandas N, Mclaughlin H, Henderson R, Cernagovs D et al. Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals. In McEwan T, MacKinnon L, editors, Proceedings of HCI 2010: the 24th British HCI Group Annual Conference, University of Abertay, Dundee, UK. 2010. p. 350-354.