Modelling stress levels in combat NPCs

Joseph Roper, Salma ElSayed

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

Affective Artificial Intelligence (AI) has been explored to introduce emotions into non-player characters (NPCs) and enhance believability. However, there is a gap studying NPCs whose responses are affected by their stress level, especially in combat scenarios. Adding emotions such as anger, fear, and shock to danger response systems could make behaviour engaging and less predictable. This paper introduces an affect model based on human acute stress responses to calculate the NPC's stress level. The model is integrated into a designer framework to trigger various actions in combat, and allow customisable emotional responses, including movement and appearance. The framework was evaluated by players who blindly tested two versions of a bespoke game: control version with basic NPCs, and affective version with stress-equipped NPCs. It was also evaluated by designers who used the tool to create their own levels. Questionnaires’ responses demonstrate the efficacy of the stress model via players’ satisfaction scores around immersion and enjoyment where 80% of the participants reported playing more than expected, and 90% declared they would want to play more levels. Designers’ responses show a high system usability score of 76.5. These results also suggest the potential of emotion modelling as customisable game packages.
Original languageEnglish
Title of host publication25th International Conference on Intelligent Games and Simulation, GAME-ON 2024
EditorsBarbaros Bostan, Güven Çatak
Place of PublicationOstend
PublisherEUROSIS
Pages27-34
Number of pages8
ISBN (Electronic)9789492859327
Publication statusPublished - 9 Sept 2024
Event25th International Conference on Intelligent Games and Simulation - Bahçeşehir University, Istanbul, Turkey
Duration: 9 Sept 202411 Sept 2024
Conference number: 25th
https://www.eurosis.org/conf/gameon/2024/index.html

Conference

Conference25th International Conference on Intelligent Games and Simulation
Abbreviated titleGame-On' 2024
Country/TerritoryTurkey
CityIstanbul
Period9/09/2411/09/24
Internet address

Keywords

  • Affective game
  • Stress model
  • Combat NPC
  • Game design

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