Od Pacmana do Lary Croft. Jak badać postać w grach wideo?

Sonia Fizek

Research output: Contribution to journalArticle

Abstract

This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.
Original languageOther
JournalCulture and History (Kultura i Historia)
Issue number27
Publication statusPublished - 2 Aug 2015

Cite this

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title = "Od Pacmana do Lary Croft. Jak badać postać w grach wideo?",
abstract = "This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.",
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Od Pacmana do Lary Croft. Jak badać postać w grach wideo? / Fizek, Sonia.

In: Culture and History (Kultura i Historia), No. 27, 02.08.2015.

Research output: Contribution to journalArticle

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