@inbook{385fa79b0ab44417bdf31ad7316713b9,
title = "On time compression and d{\'e}j{\`a} vu: remastering, remaking, modding, and performing Final Fantasy",
abstract = "This chapter explores remasters, remakes, and mods with particular attention to Final Fantasy VIII Remastered. The performative and temporal dynamics of playing this game suggest a new approachtothe concept of performative multiplicity as outlined in Performativity in Art, Literature and Videogames (Jayemanne 2017), mediated by Paolo Virno{\textquoteright}s discussion of d{\'e}j{\`a} vu.",
author = "Darshana Jayemanne and Cameron Kunzelman",
year = "2024",
month = oct,
day = "27",
doi = "10.1515/9783839471739-017",
language = "English",
isbn = "9783837671735",
series = "Theatre studies",
publisher = "Transcript",
pages = "237--253",
editor = "R{\'e}jane Dreifuss and Simon Hagemann and Izabella Pluta",
booktitle = "Live performance and videogames",
}