On time compression and déjà vu: remastering, remaking, modding, and performing Final Fantasy

Darshana Jayemanne, Cameron Kunzelman

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

71 Downloads (Pure)

Abstract

This chapter explores remasters, remakes, and mods with particular attention to Final Fantasy VIII Remastered. The performative and temporal dynamics of playing this game suggest a new approachtothe concept of performative multiplicity as outlined in Performativity in Art, Literature and Videogames (Jayemanne 2017), mediated by Paolo Virno’s discussion of déjà vu.
Original languageEnglish
Title of host publicationLive performance and videogames
Subtitle of host publicationinspirations, appropriations and mutual transfers
EditorsRéjane Dreifuss, Simon Hagemann, Izabella Pluta
Place of PublicationBielefeld, Germany
PublisherTranscript
Pages237-253
Number of pages17
ISBN (Electronic)9783839471739
ISBN (Print)9783837671735
DOIs
Publication statusPublished - 27 Oct 2024

Publication series

NameTheatre studies
PublisherTranscript
Volume165
ISSN (Print)2700-3922
ISSN (Electronic)2747-3198

Keywords

  • Déjà vu
  • Diachrony
  • Synchrony
  • Final Fantasy

Fingerprint

Dive into the research topics of 'On time compression and déjà vu: remastering, remaking, modding, and performing Final Fantasy'. Together they form a unique fingerprint.

Cite this