Pathfinder is a performance-game for solo drummer, exploring the synergies between multiple contemporary creative practices. The work navigates between music composition, improvisation, projection/light art and game art. At its heart lies a bespoke electro-acoustic instrument, the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a more diverse and nuanced game play performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adapt, navigate and complete a journey.
|Title of host publication||Proceedings of the 2016 International Conference on live interfaces|
|Editors||Thor Magnusson, Chris Kiefer, Sam Duffy|
|Publisher||Experimental Music Technologies (EMuTe) Lab, University of Sussexand REFRAME|
|Publication status||Published - 2016|
|Event||International conference on Live Interfaces - University of Sussex, Brighton, United Kingdom|
Duration: 29 Jun 2016 → 3 Jul 2016
|Conference||International conference on Live Interfaces|
|Period||29/06/16 → 3/07/16|
Michalakos, C. (2016). Pathfinder: a performance-game for the augmented drum-kit. In T. Magnusson, C. Kiefer, & S. Duffy (Eds.), Proceedings of the 2016 International Conference on live interfaces Experimental Music Technologies (EMuTe) Lab, University of Sussexand REFRAME.