Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016

Research output: Non-textual formPerformance

Abstract

Pathfinder (2016) is an audiovisual performance-game for a solo drummer,exploring the synergies between multiple contemporary creative practices.The work navigates between music composition, improvisation, projection/ light art and game art. At its heart lies a bespoke electro-acoustic instrument,the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a very diverse and nuanced gameplay performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adjust, navigate and complete a journey.
Original languageEnglish
PublisherQueens University Belfast
Media of outputOnline
Publication statusPublished - Nov 2016

Fingerprint

Contemporary music
Sonority
Drum
Expressive
Musical Instruments
Electroacoustics
Solo
Music Composition
Light Art
Drummer
Synergy
Journey
Art
Universe
Performer
Live Electronics
Improvisation

Cite this

@misc{3ef12812106845a5b768c077b76bfe32,
title = "Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016",
abstract = "Pathfinder (2016) is an audiovisual performance-game for a solo drummer,exploring the synergies between multiple contemporary creative practices.The work navigates between music composition, improvisation, projection/ light art and game art. At its heart lies a bespoke electro-acoustic instrument,the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a very diverse and nuanced gameplay performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adjust, navigate and complete a journey.",
author = "Christos Michalakos",
note = "Michalakos, C. 2016. Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016. Sonic Arts Research Centre, Belfast, 24-28 November 2016. Available from: http://www.qub.ac.uk/sonorities/gallery2016.html item type: Video",
year = "2016",
month = "11",
language = "English",
publisher = "Queens University Belfast",

}

Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016. Michalakos, Christos (Author). 2016. Queens University Belfast.

Research output: Non-textual formPerformance

TY - ADVS

T1 - Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016

AU - Michalakos, Christos

N1 - Michalakos, C. 2016. Pathfinder. Performance at the Sonorities Festival of Contemporary Music 2016. Sonic Arts Research Centre, Belfast, 24-28 November 2016. Available from: http://www.qub.ac.uk/sonorities/gallery2016.html item type: Video

PY - 2016/11

Y1 - 2016/11

N2 - Pathfinder (2016) is an audiovisual performance-game for a solo drummer,exploring the synergies between multiple contemporary creative practices.The work navigates between music composition, improvisation, projection/ light art and game art. At its heart lies a bespoke electro-acoustic instrument,the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a very diverse and nuanced gameplay performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adjust, navigate and complete a journey.

AB - Pathfinder (2016) is an audiovisual performance-game for a solo drummer,exploring the synergies between multiple contemporary creative practices.The work navigates between music composition, improvisation, projection/ light art and game art. At its heart lies a bespoke electro-acoustic instrument,the augmented drum-kit, used not only to provide the sonic content of the work in real-time, but also as a highly expressive game controller that interacts with an instrument-specific game. The musical instrument offers a much wider range of expressive possibilities, control and tactile feedback in comparison to a traditional general-purpose game controller, and as a result it affords a very diverse and nuanced gameplay performance. Live electronics, lights, projections and the drum-kit all make up the performance-game’s universe, within which the performer has to explore, adjust, navigate and complete a journey.

M3 - Performance

PB - Queens University Belfast

ER -