Abstract
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
| Original language | English |
|---|---|
| Place of Publication | Cham |
| Publisher | Palgrave Macmillan |
| Number of pages | 331 |
| Edition | 1 |
| ISBN (Electronic) | 9783319544519 |
| ISBN (Print) | 9783319544502 |
| DOIs | |
| Publication status | Published - 12 Jul 2017 |
Keywords
- Performative multiplicities
- Chronotypology
- Narratology
- Software and the Body
- Digital games
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Research output
- 31 Citations
- 1 Chapter
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Time invaders: conceptualizing performative game time
Jayemanne, D., 31 Jul 2017, Performativity in art, literature and videogames. Cham: Palgrave Macmillan, p. 259-297 39 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
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