TY - JOUR
T1 - Play between worlds
T2 - Inchcolm Project
AU - Bozdog, Mona
AU - Galloway, Dayna
PY - 2017/9/17
Y1 - 2017/9/17
N2 - Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
AB - Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
UR - https://player.vimeo.com/video/205459542?title=0&byline=0&portrait=0&color=f07e40
U2 - 10.14439/sjop.2017.0401.02
DO - 10.14439/sjop.2017.0401.02
M3 - Article
SN - 2054-1953
VL - 4
SP - 9
EP - 28
JO - Scottish Journal of Performance
JF - Scottish Journal of Performance
IS - 1
M1 - 2
ER -