Play between worlds

Inchcolm Project

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Abstract

Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
Original languageEnglish
Article number2
Pages (from-to)9-28
Number of pages20
JournalScottish Journal of Performance
Volume4
Issue number1
DOIs
Publication statusPublished - 17 Sep 2017

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Esther
Video Games
Physical
Virtual Worlds
Chinese Room
Physical World

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title = "Play between worlds: Inchcolm Project",
abstract = "Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.",
author = "Mona Bozdog and Dayna Galloway",
year = "2017",
month = "9",
day = "17",
doi = "10.14439/sjop.2017.0401.02",
language = "English",
volume = "4",
pages = "9--28",
journal = "Scottish Journal of Performance",
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number = "1",

}

Play between worlds : Inchcolm Project. / Bozdog, Mona; Galloway, Dayna.

In: Scottish Journal of Performance, Vol. 4, No. 1, 2, 17.09.2017, p. 9-28.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Play between worlds

T2 - Inchcolm Project

AU - Bozdog, Mona

AU - Galloway, Dayna

PY - 2017/9/17

Y1 - 2017/9/17

N2 - Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.

AB - Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.

U2 - 10.14439/sjop.2017.0401.02

DO - 10.14439/sjop.2017.0401.02

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