Play between worlds: Inchcolm Project

Research output: Contribution to journalArticlepeer-review

83 Downloads (Pure)


Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
Original languageEnglish
Article number2
Pages (from-to)9-28
Number of pages20
JournalScottish Journal of Performance
Issue number1
Early online date17 Sep 2017
Publication statusPublished - 17 Sep 2017


  • Islands
  • Video games
  • Walking simulators
  • Promenade performance
  • Site-responsive design
  • Game-responsive design
  • Video game adaptations


Dive into the research topics of 'Play between worlds: Inchcolm Project'. Together they form a unique fingerprint.
  • Inchcolm project

    Bozdog, M. & Galloway, D., 16 Oct 2016

    Research output: Non-textual formPerformance

    Open Access

Cite this