Playful politics: developing a framework for designing video games for political participation in the United Kingdom

Research output: Contribution to journalArticle

7 Downloads (Pure)

Abstract

Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games becoming increasingly more integrated within modern society. While these instances are not necessarily related, there is opportunity to explore the use of video games’ popularity to increase political participation.

The basis of this research is to investigate video games as a medium for social change, and its application within a political context in order to encourage political participation in the United Kingdom. The research intends to critically analyse existing video game design theories with implications of social impact, and provide existing examples of video game usage within political contexts.

This research has assisted in the development of the Political Design Framework, a design methodology that provides ethical definition and validation for video games that intend to promote political engagement.
Original languageEnglish
Pages (from-to)57-74
Number of pages18
JournalPress Start
Volume2
Issue number2
Publication statusPublished - 4 Nov 2015
Externally publishedYes

Fingerprint

computer game
political participation
politics
popularity
social effects
social change
methodology

Cite this

@article{115a523bef92484ba8670f7080fef95d,
title = "Playful politics: developing a framework for designing video games for political participation in the United Kingdom",
abstract = "Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games becoming increasingly more integrated within modern society. While these instances are not necessarily related, there is opportunity to explore the use of video games’ popularity to increase political participation.The basis of this research is to investigate video games as a medium for social change, and its application within a political context in order to encourage political participation in the United Kingdom. The research intends to critically analyse existing video game design theories with implications of social impact, and provide existing examples of video game usage within political contexts.This research has assisted in the development of the Political Design Framework, a design methodology that provides ethical definition and validation for video games that intend to promote political engagement.",
author = "Andrew Reid",
year = "2015",
month = "11",
day = "4",
language = "English",
volume = "2",
pages = "57--74",
journal = "Press Start",
issn = "2055-8198",
number = "2",

}

Playful politics : developing a framework for designing video games for political participation in the United Kingdom. / Reid, Andrew.

In: Press Start, Vol. 2, No. 2, 04.11.2015, p. 57-74.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Playful politics

T2 - developing a framework for designing video games for political participation in the United Kingdom

AU - Reid, Andrew

PY - 2015/11/4

Y1 - 2015/11/4

N2 - Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games becoming increasingly more integrated within modern society. While these instances are not necessarily related, there is opportunity to explore the use of video games’ popularity to increase political participation.The basis of this research is to investigate video games as a medium for social change, and its application within a political context in order to encourage political participation in the United Kingdom. The research intends to critically analyse existing video game design theories with implications of social impact, and provide existing examples of video game usage within political contexts.This research has assisted in the development of the Political Design Framework, a design methodology that provides ethical definition and validation for video games that intend to promote political engagement.

AB - Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games becoming increasingly more integrated within modern society. While these instances are not necessarily related, there is opportunity to explore the use of video games’ popularity to increase political participation.The basis of this research is to investigate video games as a medium for social change, and its application within a political context in order to encourage political participation in the United Kingdom. The research intends to critically analyse existing video game design theories with implications of social impact, and provide existing examples of video game usage within political contexts.This research has assisted in the development of the Political Design Framework, a design methodology that provides ethical definition and validation for video games that intend to promote political engagement.

M3 - Article

VL - 2

SP - 57

EP - 74

JO - Press Start

JF - Press Start

SN - 2055-8198

IS - 2

ER -