Abstract
This paper examines the potential for digital games to be used as a conduit to preserve and share Indigenous languages and traditions. It does this by interviewing game industry and academic representatives from a variety of Indigenous communities around the world to ask their opinions on the topic via three questions. The paper aims to provide justification for a model of co-design utilizing the methodology of two-eyed seeing which allows Indigenous communities to be involved in every step of the design process and also to retain Sovereignty over their cultural practices and how they are portrayed and shared with the wider populace. The benefits of which may be felt by not only the Indigenous communities themselves but also communities like DiGRA as it will help to inform and build lasting bonds between the game industry/academia and Indigenous peoples.
Original language | English |
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Title of host publication | DiGRA 2022 |
Subtitle of host publication | Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together |
Publisher | DiGRA |
Number of pages | 16 |
Publication status | Published - 19 Jan 2023 |
Event | DiGRA 2022: Bringing Worlds Together - Faculty of Law and Administration (Jagiellonian University) , Krakow, Poland Duration: 7 Jul 2022 → 11 Jul 2022 https://digra2022.org/ |
Conference
Conference | DiGRA 2022 |
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Country/Territory | Poland |
City | Krakow |
Period | 7/07/22 → 11/07/22 |
Internet address |
Keywords
- Two-eyed seeing
- Co-design
- Gamificaton
- Digital artefacts
- Curation
- Inclusion
- Game design
- Game development