Playing for keeps: digital games to preserve indigenous languages & traditions

Charly Harbord*, David Lyons, Euan Dempster

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

This paper examines the potential for digital games to be used as a conduit to preserve and share Indigenous languages and traditions. It does this by interviewing game industry and academic representatives from a variety of Indigenous communities around the world to ask their opinions on the topic via three questions. The paper aims to provide justification for a model of co-design utilizing the methodology of two-eyed seeing which allows Indigenous communities to be involved in every step of the design process and also to retain Sovereignty over their cultural practices and how they are portrayed and shared with the wider populace. The benefits of which may be felt by not only the Indigenous communities themselves but also communities like DiGRA as it will help to inform and build lasting bonds between the game industry/academia and Indigenous peoples.
Original languageEnglish
Title of host publicationDiGRA 2022
Subtitle of host publicationProceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
PublisherDiGRA
Number of pages16
Publication statusPublished - 19 Jan 2023
EventDiGRA 2022: Bringing Worlds Together - Faculty of Law and Administration (Jagiellonian University) , Krakow, Poland
Duration: 7 Jul 202211 Jul 2022
https://digra2022.org/

Conference

ConferenceDiGRA 2022
Country/TerritoryPoland
CityKrakow
Period7/07/2211/07/22
Internet address

Keywords

  • Two-eyed seeing
  • Co-design
  • Gamificaton
  • Digital artefacts
  • Curation
  • Inclusion
  • Game design
  • Game development

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