Playing with sound and gesture in digital audio games

Sonia Fizek, Julie Woletz, Jarosław Beksa

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

1 Citation (Scopus)
261 Downloads (Pure)

Abstract

This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.
Original languageEnglish
Title of host publicationMensch und Computer 2015 Workshopband
EditorsAnette Weisbecker, Michael Burmester, Albrecht Schmidt
Place of PublicationBerlin
Publisherde Gruyter
Pages423-429
Number of pages7
ISBN (Electronic)9783110443905
ISBN (Print) 9783110443332
DOIs
Publication statusPublished - 28 Aug 2015
Externally publishedYes

Publication series

NameMensch & Computer – Tagungsbände / Proceedings
Publisherde Gruyter
Volume2015

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Cite this

Fizek, S., Woletz, J., & Beksa, J. (2015). Playing with sound and gesture in digital audio games. In A. Weisbecker, M. Burmester, & A. Schmidt (Eds.), Mensch und Computer 2015 Workshopband (pp. 423-429). (Mensch & Computer – Tagungsbände / Proceedings; Vol. 2015). de Gruyter. https://doi.org/10.1515/9783110443905-061