Postdigital interfaces and the aesthetics of recruitment

Darshana Jayemanne, Thomas Apperley, Bjorn Namsen

Research output: Contribution to journalArticlepeer-review

172 Downloads (Pure)


This paper analyses reconfigurations of play in emergent digital materialities of game design. It extends recent work examining dimensions of hybridity in playful products by turning attention to interfaces, practices and spaces, rather than devices. We argue that the concept of hybrid play relies on predefining clear and distinct digital or material entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and ‘postdigital’, we argue the distribution of computing devices creates difficulties for such presuppositions. Instead, we propose thinking these situations through an ‘aesthetic of recruitment’ that is able to accommodate the intensive entanglements and inherent openness of both the social and technical in postdigital play.
Original languageEnglish
Pages (from-to)145-172
Number of pages28
JournalTransactions of the Digital Games Research Association
Issue number3
Publication statusPublished - 17 Nov 2016


  • Postdigital
  • Practices
  • Spaces
  • Digital play
  • Phenomenology
  • Recruitment
  • Hybrid games
  • Interfaces


Dive into the research topics of 'Postdigital interfaces and the aesthetics of recruitment'. Together they form a unique fingerprint.

Cite this