Abstract
This paper analyses reconfigurations of play in newly emergent material and digital
configurations of game design. It extends recent work examining dimensions of hybridity
in playful products by turning attention to interfaces, practices and spaces, rather than
devices. We argue that the concept of hybrid play relies on predefining clear and distinct
entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and
‘postdigital’, we argue the distribution of computing devices creates difficulties for such
presuppositions. Instead, we propose an ‘aesthetic of recruitment’ that is adequate to the
new openness of social and technical play.
Original language | English |
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Title of host publication | DiGRA '15 |
Subtitle of host publication | Proceedings of the 2015 DiGRA International Conference |
Publisher | DiGRA |
Number of pages | 16 |
Volume | 12 |
Publication status | Published - May 2015 |
Externally published | Yes |
Event | 2015 DiGRA International Conference: Diversity of Play - Leuphana University, Lüneburg, Germany Duration: 14 May 2015 → 17 May 2015 http://projects.digital-cultures.net/digra2015/ |
Publication series
Name | |
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Publisher | DiGRA |
Volume | 12 |
ISSN (Electronic) | 2342-9666 |
Conference
Conference | 2015 DiGRA International Conference |
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Abbreviated title | DiGRA 2015 |
Country | Germany |
City | Lüneburg |
Period | 14/05/15 → 17/05/15 |
Internet address |