Abstract
Triple Blind purposefully communicates different messages to different audiences. It explores the integration of print and animated visual stimuli that aims to simultaneously engage audiences of varied colour vision acuities. Techniques were developed which allow those with CVD (colour vision deficiency, commonly referred to as ‘colour blindness’) to see intentionally created moving imagery significantly differently than that seen by those with typical colour sight. Software was developed and integrated onto computers and tablets which shared those differing experiences between the audiences. Triple Blind does this through a new platform for expression; the projection mapped motion graphic print.
Consisting of three 1 m square black and white prints and three animations, each projection is mapped onto one of the prints. To create an immersive environment. Triple Blind is accompanied by a soundscape.
Triple Blind was developed to advance perceptual explorations that embedding multiple perceptual interpretations to specific visual acuities to animations. This was done through the use and understanding of colour theory, artistic principles and computer science applications. Augmented reality software was produced and integrated onto computers and tablets which share these differing experiences between the audiences.
To indicate engagement of audiences of varied colour vision abilities, Triple Blind reference the circles of the Ishihara Colour Blind Test. The animations also allude to the sequenced lights of 1970’s Las Vegas signage. But, rather than lights turning off and on, the circles in the Triple Blind change colour in a way that generates unique experiences for viewers with different visual capabilities.
An unexpected result of this work is its visual impact. The intensity of the colour contrasted against the black transforms both the prints and the projections into an experience that is more than the sum of the two parts. The colours appear to be radiating from an internal source while the black became a void rather than a surface.
Consisting of three 1 m square black and white prints and three animations, each projection is mapped onto one of the prints. To create an immersive environment. Triple Blind is accompanied by a soundscape.
Triple Blind was developed to advance perceptual explorations that embedding multiple perceptual interpretations to specific visual acuities to animations. This was done through the use and understanding of colour theory, artistic principles and computer science applications. Augmented reality software was produced and integrated onto computers and tablets which share these differing experiences between the audiences.
To indicate engagement of audiences of varied colour vision abilities, Triple Blind reference the circles of the Ishihara Colour Blind Test. The animations also allude to the sequenced lights of 1970’s Las Vegas signage. But, rather than lights turning off and on, the circles in the Triple Blind change colour in a way that generates unique experiences for viewers with different visual capabilities.
An unexpected result of this work is its visual impact. The intensity of the colour contrasted against the black transforms both the prints and the projections into an experience that is more than the sum of the two parts. The colours appear to be radiating from an internal source while the black became a void rather than a surface.
Translated title of the contribution | Triple blind: a practice-led investigation of art and differential perception |
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Original language | Other |
Title of host publication | Grafika post-cyfrowa |
Subtitle of host publication | redefinicja odbitki graficznej |
Editors | Zuzanna Dyrda, Aleksandra Janik, Marta Kubiak |
Place of Publication | Wroclaw |
Publisher | Akademia Sztuk Pieknych Im. Eugeniusza Gepperta We Wroclawiu |
Pages | 76-77 |
Number of pages | 2 |
ISBN (Print) | 9788365638595 |
Publication status | Published - 2017 |
Event | International printmaking conference / Międzynarodowa Konferencja Graficzna: Post-digital printmaking: redefinition of print / Grafika post-cyfrowa: redefinicja odbitki graficznej - Wroclaw, Poland Duration: 6 Dec 2017 → 8 Dec 2017 |
Conference
Conference | International printmaking conference / Międzynarodowa Konferencja Graficzna |
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Country/Territory | Poland |
City | Wroclaw |
Period | 6/12/17 → 8/12/17 |