Abstract
Modern society relies on the Internet for socialisation, entertainment, and business, whilst the COVID-19 pandemic has expedited the digitalisation of many services. Heightened incidences of cybercrime have accompanied increased Internet usage, including acts of technology-facilitated sexual violence (TFSV). Mitigations to prevent further TFSV victims are limited, and growing pressures on law enforcement mean few support resources are available. This paper presents an innovative game-based mitigation for TFSV education. We developed a serious game in the form of an online visual novel, with each chapter revolving around an aspect of TFSV. Pre and post-game surveys were conducted with 45 participants to explore their experience with the game and understanding of TFSV. The findings highlight that games-based interventions have the potential to act as an effective tool against TFSV. The broader implications of the work focus on suggestions for law enforcement and the role of games-based mitigations to reduce victimisation.
Original language | English |
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Title of host publication | Human Factors in Cybersecurity |
Subtitle of host publication | Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024 |
Editors | Abbas Moallem |
Publisher | AHFE International |
Pages | 176-186 |
Number of pages | 11 |
ISBN (Electronic) | 9781964867038 |
DOIs | |
Publication status | Published - 1 Jul 2024 |
Event | 15th International Conference on Applied Human Factors and Ergonomics - Université Côte d'Azur, Nice, France Duration: 24 Jul 2024 → 27 Jul 2024 Conference number: 15th https://ahfe.org/ |
Publication series
Name | AHFE Open Access |
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Publisher | AHFE International |
Volume | 127 |
ISSN (Electronic) | 2771-0718 |
Conference
Conference | 15th International Conference on Applied Human Factors and Ergonomics |
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Abbreviated title | AHFE 2024 |
Country/Territory | France |
City | Nice |
Period | 24/07/24 → 27/07/24 |
Internet address |
Keywords
- Technology-facilitated sexual violence
- Cybercrime
- Visual novel
- Serious games
- Human-centred security